Eu4 Army Template

Eu4 Army Template - A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. 4 cavalry and the rest of combat width of infantry. A lot of special units have been added over the course of the games development since. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. Last year, i created this infograhic guide to help the community with their army and navy compositions. Just the first time infantry gets a buff/new unit, this advantage drops to near 0.

I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. You can see cavalry tests on my profile. Jump to latest follow reply. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. I/c/a = width/4/width (incl which unit type to pick) tip.

Use infantry and cannons equal to your combat width, and add 4 horses. Add at least 1 cannon to the fighting stack, to get +1 at siege. I/c/a = width/4/width (incl which unit type to pick) tip. 4 cavalry and the rest of combat width of infantry. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. Basically it depends on the tech level and it's a zig zag pattern.

Use infantry and cannons equal to your combat width, and add 4 horses. Cavalry has single technologies where it becomes strong and after that infantry is able to catch up, e.g. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups.

After Tech 16, Pick Inf With The Best Defensive Fire.

4 cavalry and the rest of combat width of infantry. For the easiest good template: We have updated our community code of conduct. Use infantry and cannons equal to your combat width, and add 4 horses.

Hi There Fellow Eu4'Ers What Is The Optimal Compositions Of Armies Depending On Tech Level And Unit Groups.

A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. Quick and dirty army composition: Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. I/c/a = width/4/width (incl which unit type to pick) tip.

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I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. Last year, i created this infograhic guide to help the community with their army and navy compositions. At tech 3, the ideal army does 20% more casualties.

This Goes On Until The Next Cavalry Bonus, And So On.

A lot of special units have been added over the course of the games development since. Add at least 1 cannon to the fighting stack, to get +1 at siege. Basically it depends on the tech level and it's a zig zag pattern. Just the first time infantry gets a buff/new unit, this advantage drops to near 0.

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